![]() The root problem is that a game removes fear when all of the player's problems can be solved via reloading. Alien proved that bullets were a band-aid solution to dealing with a hive of these creatures and the sequel to Alien: Isolation should follow suit. ![]() While it's fine to explore what happens when one of the Xenomorphs eats a hand grenade, this approach has to prove ineffective while fighting them in the long term. Alien succeeds due to its successful ability to highlight its audience's fear of the unknown.
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